Showing posts with label spellcaster. Show all posts
Showing posts with label spellcaster. Show all posts

Monday, 2 June 2014

Smoky Quartz Stone Ring Talisman Powers Of Genie Jinn The Djinn Spells Essence Witchcraft Magic By Castupon


82,50 USD

The Djinn genie powers heart cast pendant evoked upon pendant silver plated with Carnelian stone, Citrine stones, and Rhodonite stone pendant earnings about 1 3/4 x 1 inch

This contemporary is a vintage pendant completed by pristine abundant get-up-and-go ago and obtained by us a witch coven. The contemporary has a spell Strain UPON it that is for; securely and stuck-up fine attracting the powers of Djinn genies.

This contemporary has the heart of Djinn which lures other Djinns genies to the warden allowing the warden to Without risk prosper the wish compromise powers of Djinn genies from as far as 2000 miles not on. This contemporary alone drive bring good lot and enlarged wealth to the warden open dexterously owning the contemporary. The powers charged upon this contemporary drive keep evil enchanters at bay and nominate the energy of dark and evil deities (Djinn genie as well) safe and undetected against the warden.

Go to regularly carry on tried (and when you come right down to it Futile)at housing the Crammed and boundless impressive power of djinns, these beings cannot be securely cast and detained in the vessels of today to the same degree of the metals structural righteousness and the ancient rituals and money that are basic to do so. Our coven indication ancient aid that carry on deities such as Djinn and other beings cast upon them, they are one of a archetype and ancient thousand get-up-and-go you can record us anytime and see some of them in our shop and at our website witchtalismans.com. Relations who indication modern metal alloy Djinn uptown aid are risking their own resolve, the keepers resolve and the resolve of all who repress them.

Relation with this contemporary open meditation and attention, the longer a quality keep an item the stop working united he/she drive become.

This contemporary comes with a charmed bag, safe travel spell casting, vintage wheat currency or a pendant stone, sand and a safe travel spell cast depressed with instructions for use.

We ship aid Global


Transport drive comprise a few days longer if payment is completed open credit/debit cards short paypal. We do card Dispatch Hut Resources Succinct (no other type of money order is acknowledged) item drive NOT ship out until Dispatch Hut money carry on been expected and cleared.

We are a well explicit and esteemed witch coven, we carry on cast tens of thousands of spells for abundant get-up-and-go, if you carry on a intend or motivation for doesn't matter what occupy tone free to record us and we shall try our best to help you. As we are a white magick coven who cast spells to help others.

Did you know that qualities can cast a spell? Its true, with the help of attention, meditation, and the remedy assets this can be done fine. Take up again to Incessantly cast spells open your foundation, know what you are produce an effect is award and this drive help to power the spell.

Heres a spell that YOU can cast for yourself;

Resources Damage


Items: A section - Ink, award or trade name

Ritual: Etch three Fe Runes on the section. Now color the imprinted Runes with ink, award, or a trade name. The section is detained in the hand and charged; presume magical extract streaming fashionable it from your hand. Mock this charm thrice.

"Frigga and Freya, Freen and Frick; Tempt send gold and send it quick!"

The section is furthermore carried on your quality.


Saturday, 28 September 2013

Magick Witch Rules Of Common Courtesy


Magick Witch Rules Of Common Courtesy

A Witch's Cryptogram of "Common" Style

Or: "I Really Prefer I Didn't Squeeze to Design This"...

Pathetically, many of the incidents that gave inception to this list storage space actually occurred to face-to-face or take possession of I know.

All the system of good manners your mom taught you placid tier. Say "attraction" and
"thank you". Dust your hands by means of gobble up. Pass on a bowl of wine or a dessert for the hostess.

Next invited to a ritual, whether natives or in the bounds of, demand to tease, not gaze at. Wicca is not a witness pastime. Next you don't tease, you become an energy traffic jam.

NEVER, NEVER, NEVER out someone extremely as a Witch. If someone asks you if someone extremely is a Witch, the best outcome is probably: "Isn't that a deliberate you want be asking them?" Or, "I'm penitent, that's not no matter which we deal with."

If you storage space special relating to diet wishes, attraction inform the hostess formerly of time, and bring food that you can eat. Don't demand take possession of to know or be benefit to cater to your special wishes. No, not all Wiccans are vegetarian.

I'm penitent to even storage space to dash this: Sluice unendingly. Coppice your teeth. It is not "Saintly" to smell bad. Beast sugary and fragrant is a politeness to yourself and the take possession of right to be heard you. Yes, sometimes you're working in the sun and you can't help it. But don't epitome up for someone's in the bounds of ritual, smelling matching you've consumed the day in a white meat dash.

Don't demand alcohol to be served, whether publicly or in the bounds of. Ask before time by means of bringing wine.

Ask what you want wear and/or bring.

Do not transmit other blue-collar magickal jewelry or items without asking before time. It is often gauche for them - these are their bonded, consecrated magickal items and secure to their mood -- and is premeditated spitefully crude. One-time take possession of don't right mind your charisma their items. Ask before time (for each item).

If you're invited to a ritual, let the leader's lead. Illustration if asked, but don't try to clip chief. You can allocate a chant or make public if it feels best, and in some groups, rashness is called for - you may even be spontaneous to call on a track. But dwell for your host's cue on this.

Unfailingly ask about what you want demand from a ritual by means of hand. This way if you storage space a thumb a lift with it, you can momentary your concerns and perchance bow out by means of it would be premeditated crude.

Never suitable "march out" of a magickal circle. Ham it up so cry a hole in the drapes of the energy. Tend the circle's ceiling. Use the bathroom by means of ritual, and if you really intend to get out, storage space someone cut you out.

Acquaint with are many ways of be active no matter which. Never directly your swamp that they're be active it made-up.

Say thank you by means of and in the rear you've been to a ritual. These take possession of are scattering a very secret part of themselves with you and plus recognition and grief.

NEVER recognize secret secrets.

You may be asked to hurt slyness about undertakings that live at a ritual. This is to protect the identities of the take possession of display, and to protect any in the bounds of secrets. Tend this.

Be yourself. Nonentity likes a sham. Hey, you're cute cool. Why shouldn't take possession of matching you for who you really are? ;)

Don't wave your sword right to be heard - you possibly will injured someone.

Next in be reluctant, ask. The virtuously "foolish deliberate" is the one that goes unasked.

~ Lionrhod July, 98

Voguish are some higher Upset stomach sent in by readers:


Don't be a magnet for touring company to ritual without asking right of entry of the others attending.
"I didn't mull over you'd right mind... " isn't fair.

If you're not invited to the ritual, then don't dwell right to be heard farmstead they're train to start to "see" who's display.

The same, if the ritual's at your area, don't let not needed friends lay out out until the ritual starts either.

If ritual is supposed to start at a unqualified time, be display on time if not a children quick in order to help the hostess and swamp set up.

If you are going to be overdue for a Society it is accepted politeness to call on the host/ess and let them know. Then they can determined whether to go formerly with the Society or dwell.

Acquaint with is no such thing as while neatly overdue for Society. No, "I'm rein in on Pagan Living", does not cut it in my Dimensions of Shadows. And if you can't be full-fledged sufficient to state on time why want you mull over Society want be whispered up until you state. If you are lucky display may be some leavings from the buffet for you.

(found on the web- author:lionrhod)


Sunday, 24 February 2013

A Planet Younique


A Planet Younique
I've been to many new countries roughly the world and I support to say that Australia is truly a out of the ordinary & faint disorder in condition of energy (or vibrational dominance).

I found the USA, as fun and urgent and vociferous as it is to be kinda attached down by an improbably heavy karmic energy. There's stopped a lot of combined psyche to be transcended hand over. But there's definately an revolution of new/ancient spiritual energy animated up beneath the quick (on the whole on the Western Seaside - which may perhaps almost certainly exhibit the unstable dishes overturn the area...) The Lofty Esophagus however is vertical a ONEderful area - brilliantly imbued with the wisdom of the unlimited, old descendants. Hawaii on the other hand is undoubtedly abundant with new & stunning vibrations - while a overhang between Dig and other star systems or whatever thing... The USA is while the excessively delighted Knight who's at present in the structure of interior served up a big rail of put down pie.

England has a very old, multifaceted and brilliantly sharp hunch about it...on the whole the magickal southern counties - roughly Stonehenge, Avebury and the Wiltshire (Collect Circles avow) areas. This part of the disorder is while a gateway for whatever thing widespread, exemplary & allegorical to make its way command & kingdom itself in our load. On the whole, England's excellent the lovely psyche at work - while a perfectly fusty yet improbably imperial & worn-out Emperor deskbound dismally on his throne.

France has a faint female energy about it - very ancient too, but unpredictably blooming. This is specified moreso at the Ch^ateau de Versailles - sweetly, splendid district roughly an enchanting palace of decorative stuff & architecture. Paris itself has been command a lot of trial & tribunal and you get that atmosphere walking command her now-relaxed & thankful streets. Feel like a dancing extravagant Queen or a sharp old Crone who has seen a lot in her covet life - that's how I see France.

Philippines (ditto Mexico) is manic, inconstant, religious/spiritual, colourful and wild. Feel like us, they borrow from the West, know the East, all the because permanently birthing their own out of the ordinary vibe.

But Australia, oddly, sits at the Mode Discourse between the rigid UK and the driven USA, sits underneath the psychic & definitely female East, neighbours the unlimited reaction of the Pacific Marine, sits atop the mystifying & mysterious Antarctica...yet retains too, her own atmosphere of ancient local dreamtime energy and a blossoming new dominance which I liken to a giant cauldron overflowing with spices, elixirs & essences from all tangentially the galaxy. Australia is the day fool around - stance in his frenzy, rationale in his rhyme, and furthest compassion in his mischief.... At the end of the day however, the Fool around takes off his face...and the Wizard's departed joyful a secret knowing early smile all to himself...

All these clarification support solitary been my, well, clarification - never the reality of the satisfy, but simply how I've felt & what I've intuited while I've visited these buttery lands that together, make up this ONEderful, YOUnique earth of ours...

Different Alongside of You.

Blessed Be,

OM...


Monday, 14 May 2012

The Greenman And Heritage Farms


The Greenman And Heritage Farms
Second weekend we took our dog and some of her mortal friends out to see the to be decided grass. Well, we enjoyed the grass, she, as preset, meet some new sniffs and the view to shut up shop and play with other dogs. Anything stop place to go later a inheritance curb. Dog was told "no" to chasing chickens but "yes" to sniffing the dog-friendly bunny and reserve. Dog ready some friends and I took masses of pictures. We later went on to spot our national herbary to collect up sachets and Samhain gifts. I accept a new teapot now, and some have a thing about ones are attainment homemade beeswax candles. Dowry is something awake and delightful about an herb garden in fall. The Greenman is to be decided now and strength of mind briskly state his hunger sleep but his ghost is strong in seating would like this, apiece as caretaker and guide. We sipped our hot apple cider, threw bump bread crumbs to the animals and declaimed bits of whatever fall verbal communication we could recollection. Some rude limericks were ordinary as well, which the pigeons seem to would like, doubtless the Greenman did, too. (One come into sight at the Gem of Try strength of mind report you why. He does so would like a scorn).

A good time was had by all.

If you wish to collect your own apples, dig out for pumpkins or bring your household to collect out the build up Yule tree, you may wish to spot the Pick-Your-Own site to find a household curb near you.This site also offers easy orders for canning, preserving, making jams, jellies, salsas and chutneys, as well as commands on how to dry herbs and fruits.

Meanwhile, let's converse some apple myths and a few apple recipes for fall.

Be inflicted with,

Sia


A meeting of beauty. A meeting of loads.

A meeting of planting. A meeting of gather.

A meeting of forests. A meeting of healing.

A meeting of sight. A meeting of emotion.

A meeting of rebirth. A meeting of rebirth.

This meeting may we inform the earth.

Expand Links:


Celtic traditions and scrapbooking for Samhain

Image: Airy Man at Samhain and chant come from the Digital Celt blog Sia@FullCircle

Credit: modern-wiccan.blogspot.com

Wednesday, 9 May 2012

How Well Do You Know Your Immortals


How Well Do You Know Your Immortals Image
A little disclaimer.. I don't own a binding to any immortals, personally because I never felt any calling. Of course that doesn't say it would not change in the future, but pardon me if I come off a little weird. I am just curious about how people work with the immortals.

Recently I have been watching this History Channel series called the Clash of the Gods, which basically retells the stories of many Greek heroes and immortals - Hades, Zeus, Morpheus, Medusa, etc. - and based on the information I knew about those guys and what I learned from the series, their life story is a real revelation. For instance, I know Morpheus as the god of sleep (as well as Hypnos) but did you guys know that he went to the underworld after his wife's death to play such a tragic song for Hades that Hades decided to give him a chance to bring his wife out of the underworld? The challenge was that Morpheus had to keep walking and walking until he got out of the underworld and he can't look back. He has to believe and trust that his wife is walking behind him because if he looks back, she will be kept in the underworld forever.

Now, a lot of these myths are found from old tablets and written records found in the Greek ruins.. one of my favorites being the myth of the Minotaur. King Minos of Crete was mentioned in one of the stone slabs that was inscribed with some pieces of history - did we all think that it was actual history? I sure did for a while until I learned that King Minos was supposed to be part of some myth. Another one was the epic journey of Odysseus. His encounter with Circe - I didn't know that she was a sex goddess outside of being a goddess that was incredibly skilled with magick.

Well, I'm rambling. Long story short is, those of you who work with immortals - do you look up the myths and ask them about it? If not, perhaps it is a good bonding exercise in a way to learn more out them outside of what they are particularly skilled with. I'm telling you, some of these myths and stories are incredibly fascinating no only in their content but what you can learn about the ancient Greeks at the time and how they perceived these immortals. In any case, if you did look up the myths and asked your immortals about it, what do they think of it?

Statistics: Posted by Ruby - Sat Mar 03, 2012 4:24 pm - Replies 11 - Views 91

Tuesday, 2 November 2010

Bros Grimm Tales The Girl With No Hands


Bros Grimm Tales The Girl With No Hands
A miller fell slowly but surely into poverty, until finally he had nothing more than his mill and a large apple tree which stood behind it. One day he had gone into the forest to gather wood, where he was approached by an old man, whom he had never seen before, and who said, "Why do you torment yourself with chopping wood? I will make you rich if you will promise me that which is standing behind your mill."

"What can that be but my apple tree?" thought the miller, said yes, and signed it over to the strange man.

The latter, however, laughed mockingly and said, "I will come in three years and get what belongs to me," then went away.

When he arrived home, his wife came up to him and said, "Miller, tell me, where did all the wealth come from that is suddenly in our house? All at once all the chests and boxes are full, and no one brought it here, and I don't know where it came from."

He answered, "It comes from an strange man whom I met in the woods and who promised me great treasures if I would but sign over to him that which stands behind the mill. We can give up the large apple tree for all this."

"Oh, husband!" said the woman, terrified. "That was the devil. He didn't mean the apple tree, but our daughter, who was just then standing behind the mill sweeping the yard."

The miller's daughter was a beautiful and pious girl, and she lived the three years worshipping God and without sin. When the time was up and the day came when the evil one was to get her, she washed herself clean and drew a circle around herself with chalk. The devil appeared very early in the morning, but he could not approach her.

He spoke angrily to the miller, "Keep water away from her, so she cannot wash herself any more. Otherwise I have no power over her."

The miller was frightened and did what he was told. The next morning the devil returned, but she had wept into her hands, and they were entirely clean.

Thus he still could not approach her, and he spoke angrily to the miller, "Chop off her hands. Otherwise I cannot get to her."

The miller was horrified and answered, "How could I chop off my own child's hands!"

Then the evil one threatened him, saying, "If you do not do it, then you will be mine, and I will take you yourself."

This frightened the father, and he promised to obey him. Then he went to the girl and said, "My child, if I do not chop off both of your hands, then the devil will take me away, and in my fear I have promised him to do this. Help me in my need, and forgive me of the evil that I am going to do to you."

She answered, "Dear father, do with me what you will. I am your child," and with that she stretched forth both hands and let her father chop them off.

The devil came a third time, but she had wept so long and so much onto the stumps, that they were entirely clean. Then he had to give up, for he had lost all claim to her.

The miller spoke to her, "I have gained great wealth through you. I shall take care of you in splendor as long as you live."

But she answered, "I cannot remain here. I will go away. Compassionate people will give me as much as I need."

Then she had her mutilated arms tied to her back, and at sunrise she set forth, walking the entire day until it was night. She came to a royal garden, and by the light of the moon she saw that inside there were trees full of beautiful fruit. But she could not get inside, for there it was surrounded by water.

Having walked the entire day without eating a bite, she was suffering from hunger, and she thought, "Oh, if only I were inside the garden so I could eat of those fruits. Otherwise I shall perish."

Then she kneeled down and, crying out to God the Lord, she prayed. Suddenly an angel appeared. He closed a head gate, so that the moat dried up, and she could walk through.

She entered the garden, and the angel went with her. She saw a fruit tree with beautiful pears, but they had all been counted. She stepped up to the tree and ate from it with her mouth, enough to satisfy her hunger, but no more. The gardener saw it happen, but because the angel was standing by her he was afraid and thought that the girl was a spirit. He said nothing and did not dare to call out nor to speak to the spirit. After she had eaten the pear she was full, and she went and lay down in the brush.

The king who owned this garden came the next morning. He counted the fruit and saw that one of the pears was missing. He asked the gardener what had happened to it. It was not lying under the tree, but had somehow disappeared.

The gardener answered, "Last night a spirit came here. It had no hands and ate one of the pears with its mouth."

The king said, "How did the spirit get across the water? And where did it go after it had eaten the pear?"

The gardener answered, "Someone dressed in snow-white came from heaven and closed the head gate so the spirit could walk through the moat. Because it must have been an angel I was afraid, and I asked no questions, and I did not call out. After the spirit had eaten the pear it went away again."

The king said, "If what you said is true, I will keep watch with you tonight."

After it was dark the king entered the garden, bringing a priest with him who was to talk to the spirit. All three sat down under the tree and kept watch. At midnight the girl came creeping out of the brush, stepped up to the tree, and again ate off a pear with her mouth. An angel dressed in white was standing next to her.

The priest walked up to them and said, "Have you come from God, or from the world? Are you a spirit or a human?"

She answered, "I am not a spirit, but a poor human who has been abandoned by everyone except God."

The king said, "Even if you have been abandoned by the whole world, I will not abandon you."

He took her home with him to his royal castle, and because she was so beautiful and pure he loved her with all his heart, had silver hands made for her, and took her as his wife.

After a year the king had to go out into the battlefield, and he left the young queen in the care of his mother, saying, "If she has a child, support her and take good care of her, and immediately send me the news in a letter."

She gave birth to a beautiful son. The old mother quickly wrote this in a letter, giving the joyful news to the king.

Now on the way the messenger stopped at a brook to rest. Tired from his long journey, he fell asleep. Then the devil came to him. He still wanted to harm the pious queen, and he took the letter, putting in its place one that stated that the queen had brought a changeling into the world. When the king read this letter he was frightened and saddened, but nevertheless he wrote an answer that they should take good care of the queen until his return. The messenger returned with this letter, but he rested at the same place, and again fell asleep. The devil came again and placed a different letter in his bag. This letter said that they should kill the queen with her child.

The old mother was terribly frightened when she received this letter. She could not believe it, and wrote to the king again, but she got back the same answer, because each time the devil substituted a false letter. And the last letter even stated that they should keep the queen's tongue and eyes as proof.

The old mother lamented that such innocent blood was to be shed, and in the night she had a doe killed, cut out its tongue and eyes, and had them put aside.

Then she said to the queen, "I cannot have you killed as the king has ordered, but you can no longer stay here. Go out into the wide world with your child, and never come back."

The old mother tied the queen's child onto her back, and the poor woman went away with weeping eyes. She came to a great, wild forest where she got onto her knees and prayed to God. Then the angel of the Lord appeared to her and led her to a small house. On it was a small sign with the words, "Here anyone can live free."

A snow-white virgin came from the house and said, "Welcome, Queen," then led her inside. She untied the small boy from her back, held him to her breast so he could drink, and then laid him in a beautiful made-up bed.

Then the poor woman said, "How did you know that I am a queen?"

The white virgin answered, "I am an angel, sent by God to take care of you and your child."

She stayed in this house for seven years, and was well taken care of. And through the grace of God and her own piety her chopped-off hands grew back.

The king finally came back home from the battlefield, and the first thing he wanted to do was to see his wife and their child.

Then the old mother began to weep, saying, "You wicked man, why did you write to me that I was to put two innocent souls to death," and she showed him the two letters that the evil one had counterfeited. Then she continued to speak, "I did what you ordered," and showed him as proof the eyes and the tongue.

Then the king began to weep even more bitterly for his poor wife and his little son, until the old woman had mercy and said to him, "Be satisfied that she is still alive. I secretly had a doe killed and took the proofs from it. I tied your wife's child onto her back and told her to go out into the wide world, and she had to promise never to come back here, because you were so angry with her."

Then the king said, "I will go as far as the sky is blue, and will neither eat nor drink until I have found my dear wife and my child again, provided that in the meantime they have not died or perished from hunger."

Then the king traveled about for nearly seven years, searching in all the stone cliffs and caves, but he did not find her, and he thought that she had perished. He neither ate nor drank during the entire time, but God kept him alive. Finally he came to a great forest, where he found a little house with a sign containing the words, " Here anyone can live free."

The white virgin came out, took him by the hand, led him inside, and said, "Welcome, King," then asked him where he had come from.

He answered, "I have been traveling about for nearly seven years looking for my wife and her child, but I cannot find them."

The angel offered him something to eat and drink, but he did not take it, wanting only to rest a little. He lay down to sleep, covering his face with a cloth.

Then the angel went into the room where the queen was sitting with her son, whom she normally called "Filled-with-Grief."

The angel said to her, "Go into the next room with your child. Your husband has come."

She went to where he was lying, and the cloth fell from his face.

Then she said, "Filled-with-Grief, pick up the cloth for your father and put it over his face again."

The child picked it up and put it over his face again. The king heard this in his sleep and let the cloth fall again.

Then the little boy grew impatient and said, "Mother, dear, how can I cover my father's face? I have no father in this world. I have learned to pray, 'Our father which art in heaven,' and you have said that my father is in heaven, and that he is our dear God. How can I know such a wild man? He is not my father."

Hearing this, the king arose and asked who she was.

She said, "I am your wife, and this is your son Filled-with-Grief."

He saw her living hands and said, "My wife had silver hands."

She answered, "Our merciful God has caused my natural hands to grow back."

The angel went into the other room, brought back the silver hands, and showed them to him. Now he saw for sure that it was his dear wife and his dear child, and he kissed them, and rejoiced, and said, "A heavy stone has fallen from my heart."

Then the angel of God gave them all something to eat, and then they went back home to his old mother. There was great joy everywhere, and the king and the queen conducted their wedding ceremony once again, and they lived happily until their blessed end.

Reference: lilith-dark-moon.blogspot.com

Wednesday, 11 August 2010

How To Complete Hillsfar


How To Complete Hillsfar Image
Sent in by Bill Wernham

The game starts at your campsite, just outside the city of
Hillsfar. It is here that you must create your character and you
must also return here in order to save your position in the game.

The game is made up of 12 quests, with the quests divided equally
between four characters: wizard, fighter, cleric and thief.
You play each character individually, and complete each of the
quests in order of difficulty.

When creating a character, it is not a bad idea to be "human" as
humans are given more hit points than any of the other races, and
hit points are valuable in the arena.

Get clues on how to defeat your opponents in the arena from
listening to gossip in the pubs.

Use daggers at the archery as these are unaffected by the wind.

Forget about employing a thief when you're one of the other
characters; lock-picking can be frustrating and it is impossible
to pick all of the locks as some have too many tumblers to pick
in the limited time available. It's better to use "knock rings",
or go to the secret room in the wizards' lair and find the
"chime of opening". You will have plenty of opportunity to pick
locks when you become a thief.

Be careful of the crazy wizard! He may leave a pot of gold, or
you may end up in the arena, so you take your own chances when
you ask to see a trick!

Most clues are obtained by opening chests. Some are given by
obtaining higher levels in fighting or archery skills, and others
by talking to characters. Unless otherwise stated in these hints
it will be presumed that the clues are found by opening chests.

Fighter's Quests
1.

Go to the Fighters' Guild, no 4 on the map. Speak to the
Master. He will tell you to increase your archery skills.
Go to the Archery Range, no 8 on the map. Practice first
then enter the competition till you have increased your skill by
two levels. The Range Owner will then send you back to the Guild.
Talk to the Master again. He will send you to the Arena to
increase your fighting skills.
In the Arena, you will need to defeat the Red Minotaur; he will
then send you back to the Guild.
Talk to the Master again. He will give you a clue about the
Cemetery, no 9 on the map.
Go to the Cemetery (when it is open). Open chests till you get
your next clue about the Jail.
Go to the Jail, no 1 on the map. Use a knock ring or similar to
enter. Open chests till you find the documents.
Return to the Guild and report to the Master.

2.

Talk to the Master to get your next quest.
Go to Castle and search. You will be given a clue.
Go to the Rat's Nest Pub, no 6 on the map. Listen to gossip till
you hear a clue about the Sewers.
Go to the Sewers, nos 3/18/20 on the map. You will be given a
clue about the Arena.
Go to the Arena. You will need to defeat the Orc for your next
clue.
Ride to the Hermit's House (outside the city). Find your next
clue (a poster).
Return to the Rat's Nest Pub. Buy info from the barmaid for your
next clue.
Go to the Haunted House, no 16 on the map. Find the secret room
in the left hand wall of the top left hand room.
Find your next clue. When asked, help Jared.
Return to the Guild and report to the Master.

3.

Talk to the Master for your next quest.
Go to the building just NW of the Stables and search till you get
a clue from Hector.
Go to the Cemetery. Find your next clue (a map).
Take the secret road outside of town, ride to the Big Tree, open
chest for your next clue (a dead body).
Go to the Archery Range. Compete till you reach the 5th level for
your next clue.
Return to the Guild and talk to the Master.
Go to the Arena. Defeat Taurus for the next clue.
Go to the Dragon's Lair Pub, no 2 on the map. Listen to gossip
till you get a clue about the Healer.
Go to the Healer, no 14 on the map. Talk to the Healer for the
next clue.
Ride to the Rock Quarry (outside of town). Find your next clue
(a bonnet).
Return to the Guild and talk with the Master.

Go to Dragon's Lair Pub. Listen to gossip for another clue.
Return to Guild. Talk to Master for the next clue.
Ride to Ruins (outside of town). Find your next clue (Arlana).
Return to Guild and report to Master.

Wizard's Quests
1.

Go to Guild, no 13 on the map. Talk to Master for your first
quest. Ride to Trading Post for your first clue.
Ride to Dead Dragon, open chests for your next clue (squid).
Ride to Magic Shop, no 7 on the map. Talk to owner for the next
clue. Return to the Dead Dragon, find your next clue.
Ride to the Hydra's Den, no 10 on the map. Listen to gossip for
the next clue.
Return to the Trading Post. Talk to the Trader again for your
next clue.
Return to the Magic Shop, talk again with the owner for another
clue. Return to the Guild and talk to the Master.

2.

Talk to the Master for your next quest.
Ride to the Trading Post,
Talk with the Trader for your first clue.
Ride to the Bookstore, no 19 on the map, and talk to Owner for a
clue.
Go to Magic Shop, talk to Owner for your next clue.
Go to Archery Range, compete till Level 3 for another clue.
Go to the Hydra's Den, listen to gossip for the next clue.
Ride to the Ruins, find your next clue (gold pendant).
Return to the Hydra's Den.
Buy info from the barmaid for next clue.
Go to the Dragon's lair, buy info from barmaid.
Return to Guild and report to Master.

3.

Talk to Master for the next quest.
Break into the Magic Shop. Open chests for the first clue
(liquid).
Return to Guild and talk to Master.
Go to the Archery Range, compete till 4th level for your next
clue.
Ride to the Wizard's Lair, find your next clue.
Go to the Tower, no 17 on the map. Find the secret door in the
left hand wall of the top left hand room, find your next clue.
Ride to the Hermit's, find your next clue.
Go to the Arena. Defeat Taurus for your next clue.
Go to the Cemetery, find your next clue.
Ride to the Shipwreck, find your next clue.
Go to the Secret Room in the Haunted House, find your next clue.
Return to Guild and talk to Master.

Cleric's Quests
1.

Go to Temple, no 11 on map. Talk to Master for your first quest.
Ride to the Trading Post. Talk to Trader for your first clue.
Ride to Big Tree, find your next clue (a body).
Return to the Temple. Talk to Master for another clue.
Return to Trading Post. Talk to Trader again for your next clue.
Ride to Hermit's. Find your next clue (holy scriptures).
Return to Temple and talk to Master.

2.

Talk to Master for your next quest.
Go to Sewers, find your first clue. Do not report the Thief.
Go to the Dragon's Lair Pub, listen to gossip for another clue.
Go to the Haunted Mansion. Find your next clue (a note).
Ride to the Hut, find the next clue.
Ride to the Ruins, find the next clue (incense).
Return to the Temple and talk to Master.

3.

Leave Temple, and search outside of Temple for your first clue.
Enter Temple and talk to Master for your next clue.
Go to the Mages' Tower, find your next clue (a wand).
Search outside the Temple again for another clue.
Go to the Rat's Nest, between 8-10 in the evening. Listen to
gossip till you talk with a woman for another clue.
Leave the Pub, then return after a wander and listen to gossip
again for a clue.
Return to the Temple and talk to Master.
Return to Pub and listen to gossip for your next clue.
Return again to Temple and talk to Master.
Ride to the Hermit's. Find your next clue (a body).
Go to the Haunted Mansion. Find your next clue (a ring).
Return to the Temple and talk to the Master.

Thief's Quests
1.

Go to the Guild and talk to the Master for your first quest.
Go to the Magic Shop and talk to owner for a clue.
Go to the Sewers. Find your next clue (fungus).
Return to the Guild and talk to the Master.
Ride to the Hermit's. Find your next clue (liquid).
Return to the Guild and talk to the Master.

2.

Talk to the Master for your next quest.
Go to the Pub and listen to gossip for a clue (amulet).
Go to the Sewers and find a clue (a note).
Go to the Dragon's Lair Pub and listen to gossip for a clue.
Ride to the Hut, find a clue.
Return to the Pub. Listen to gossip again for a clue.
Go to Sewers, no 3 on the map. Find a clue (a body).
Return to the Guild and talk to the Master.
Go to the Temple, find the secret room in the left hand wall of
the top left hand room, find a clue.
Go to the Healer's Shop, no 14 on the map, talk with the Owner
for another clue.
Ride to the Hermit's House, and find a clue (a diary).
Ride to the Rock Quarry and find a clue (a pick).
Go to Castle, enter Castle (use force to enter the castle). Find
the secret room, find the next clue (an amulet).
Return to Guild and talk to Master.

3.

Talk to Master for your last quest.
Break into Magic Shop. Find the clue (a lock pick)
Go to Pub and listen to gossip for your next clue.
Ride to the Trading Post, talk to Trader for your next clue.
Go to Pub, listen to gossip for your next clue.
Go to the Arena, beat the Orc for your next clue.
Go to Bugbear's Cave Pub, marked "a pub" on the map, listen to
gossip for your next clue.
Go to the Archery Range, compete for 4 levels for your next clue.
Go to the Temple and search for the next clue.
Go to the Mages' Tower and, in the secret room, find your next
clue (a book).
Go to outside the Dragon's Lair Pub at 4 in the morning and
search for your next clue. Return to the Guild, talk to Master.
Go to Pub and listen to gossip for the next clue.
Ride to the Dead Dragon, find a clue (a lock pick)
Return to the outside of the Dragon's Lair Pub and search.
Return to Guild and talk to Master.

Thursday, 24 September 2009

Seres Mgicos


Seres Mgicos

Seres M'agicos

Antes de mais nada os Seres M'agicos, s~ao pequenas entidades que ajudam a vida de todas as outras coisas que se incluem a este mundo.Ent~ao vamos saber mais sobre estas pequenas entidades que sempre nos ajudaram.

'E importante saber tamb'em, quem 'e quem, pois muita gente confunde "duende" com "gnomo", e mais,voc^e ir'a aprender um pouquinho da l'ingua deles, e muitas outras coisas interessantes sobre essas entidades espetaculares; que tamb'em habita esse mundo.

Fadas


As Fadas 'e um ser et'ereo da natureza, que adora dancar e tocar instrumentos de corda.

Mora embaixo da terra, sobre as 'aguas, ou at'e mesmo no ar(nos galhos das 'arvores). Elas n~ao gostam de serem vistas pelas pessoas e podem aparecer e desaparecer num piscar de olhos.

Mudam de forma quando h'a necessidade.Deixam felicidade e sorte por onde passam

Um Aviso: Jamais espie o banho das fadas na cachoeira, pois esse banho 'e um ritual m'agico e secreto. Quem desobedecer mergulhar'a no Mundo da Fantasia e n~ao conseguir'a mais voltar para a vida real.

Gnomos


Os Gnomos s~ao seres quase esquecidos. Uma vez que trabalham na floresta durante `a noite e algumas vezes nas casas dos humanos.A palavra Gnomo 'e derivada de KUBA-WALDA,que em alem~ao antigo quer dizer"administrador da casa", ou mesmo "esp'irito da casa".

Antigamente eram vistos e aceitos pela sociedade, mas isso aconteceu numa 'epoca em que as 'aguas eram l'impidas e as matas todas virgens.Depois disso, tudo mudou, e os gnomos foram obrigados a se retirarem da sociedade, indo para os esconderijos nas florestas, muitas vezes subterr^aneos e de acesso t~ao dif'icil que desde ent~ao a crenca neles tem decrescido.Entretanto, mesmo sem v^e-los sabemos que existem lindos coelhos nas campinas e que os alces habitam os bosques. Assim 'e o com os Gnomos: voc^e pode n~ao v^e-los, mas eles est~ao l'a.

A diferenca entre Gnomos e Duendes 'e que os Gnomos s~ao de carne e osso, e n~ao um ser espiritual como 'e o Duende.

Curiosidades


IDIOMA= t^em sua pr'opria linguagem;

DEMOSTRAC~OES DE AFETO= esfregam o nariz;

TATO= possuem nos dedos a mesma sensibilidade das pessoas cegas;

AUDIC~AO= muito mais agucada do que a do homem;

ESP'ECIES DE GNOMOS=

Gnomo da Floresta, Gnomo do Deserto, Gnomo do Jardim, Gnomo Dom'estico, Gnomo da Fazenda, Gnomo Siberiano

Duendes


Os Duendes s~ao alegres, amam festas, m'usicas e dancas.O comportamento varia em geral baseiam em atitudes humanas por estarem pr'oximos aos homens. Esta aproximac~ao sempre 'e favorecida quando o ser humano est'a mais fr'agil e sens'ivel. Os Duendes s~ao ligados `a Terra e geralmente conseguem controlar imprevistos da natureza.Os Duendes vivem v'arios anos e chegam a constituir fam'ilias. Adoram comer e fazer brincadeiras tais como esconder objetos. Alguns possuem orelhas grandes e pontudas e grande quantidade de p^elos no corpo. Quando confiam nos homens se tornam fi'eis e grandes protetores.

Magnodum - Duende da Magia


Tende - Duende da Sorte

Dunaz - Duende da Natureza


Dulei - Duende da Alegria

Duendo - Duende da Uni~ao

Esp'iritos do Fogo, do Ar, da Terra e da 'Agua

Essas criaturas rarefeitas, quase sempre invis'iveis, podem assumir qualquer forma.

S~ao invis'iveis nas artes m'agicas.N~ao s~ao m'as nem boas e evitam confus~ao, desaparecendo no ar.Entretanto se provocadas, podem causar aborrecimentos e desastres.

De joke vari'avel, v~ao das l'agrimas `as gargalhadas numa frac~ao de segundos.

Encontram-se quase sempre escondidas atr'as das 'arvores, de onde espiam as pessoas ao redor.

pamp;amp;amp;lt;pamp;amp;amp;gt;amp;amp;amp;amp;amp;amp;amp;lt;pamp;amp;amp;amp;amp;amp;amp;gt;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;pamp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;br /amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt; amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/pamp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;amp;amp;amp;amp;amp;amp;amp;lt;/pamp;amp;amp;amp;amp;amp;amp;gt;amp;amp;amp;lt;/pamp;amp;amp;gt;/pVisite:

Wicca Ipatinga:


http://www.wicca-ipatinga.blogspot.com

Grupo de Estudos Virtual:


http://br.groups.yahoo.com/group/wicca ipatinga/

Comunidade no Orkut
http://www.orkut.com/Community.aspx?cmm=19491704

Facebook:
http://facebook.com/WiccaIpatinga


Thursday, 30 July 2009

Atlantis Spiritual Centre


Atlantis Spiritual Centre

Atlantis Telepathic Centre

Spiritual Wood Gardens Centre

Theobalds Boulevard


Crews Spread

Enfield EN2 9DG


T: 07982-824230

www.atlantisspiritualcentre.co.uk

Yesterday, Lynn Saunders, pocket of the Atlantis Telepathic Centre in Crews Spread hosted a day of insight. This well-equipped centre has grow free parking and is detached five proceedings roll from Crews Spread station. The group room is sumptuous for a curt reckon of attenders or for a big group, doubtless a chief of twenty or

supercilious. The workshop began at 10am and we got together in pairs to coach a enterprise that we would ask the Middle of Divination to manage happening the day. Answers very greatly depend upon the enterprise asked! For frequent who refreshing their enterprise to rest isolated, they could speak about how they felt about the enterprise as sometimes, we dare not ask the enterprise we most implore to ask due to fear about the not obligatory manage - so the day started with a oppose - for the members to be absolutely and to take over a put at risk and accuse. Their questions were in print down and placed under a candle which was correct to the archangel Michael.

Concerning the day we hand-me-down scrying mirrors, cards, crystal balls, pendulums and other piece of equipment to bring in an manage. Tons members of the group in good health brought insight tools that they recommended and party these with one and all. We had a major variety: an obsidian (black volcanic pane) mirror; modern mirrors made by town gypsies; pane, quartz and magical scrying balls; oracle and tarot cards to add background, suggestions and guarantee to the answers we possibly will bring in. As the sunlight hours coincided with the chow down of Michael and All Angels, we included a bright ritual honouring Michael as the lord of concept and rationalization and asked him (and all angels) to bless our questions and aid schooling for answers. The questions were placed in a take box or shrewdness box (any titles not compulsory by the group). At 4pm, the questions were unworldly and burnt. Tons of the group felt they had time-honored significant and vital answers to their enterprise.

Nearby workshop on Divination for Special, Become aware of and Thrill is on Tues October 8th. With the crystal bullet, Gypsy Scrying Mirror, gemstones for healing, dowsing rods and pendulums and other interesting items. Attenders are asked to bring a enterprise for the Middle of Divination and we life-force see if Middle aid an manage.

Besides, two workshops on Angels as Messengers, Repossession Angels, Angels of Clarify and Fallen Angels. Angels are unruffled as required today as in ancient grow old, and detached as powerful! We life-force bring angel energy into our workshop space, with a private chat with our Mask Cherub. The workshop life-force end with a ritual to invite the Angels Gabriel, Raphael, Uriel and Michael into our lives.

Dates for Angels: Fri October 4th and Sat Oct 12th 10am -4pm

All workshops are lb35 Call up Atlantis Telepathic Centre to book on 07982-824230

Map reference: http://www.littlewoodsbonsai.co.uk/bonsai-nur

.

Thursday, 1 January 2009

Element Fire


Element Fire
* Plane: Blessed

* Direction: East, South

* Colours: red, orange

* Sense: display

* Gender: male

* Nature: hot and dry

* Season: Summer or completely

* Zodiac sign: Aries, Leo, Sagittarius

* Witches' Pyramid: to drive

* Tarot suit: wands

* Tools: wand, candle, athame, dagger, sword

* Elemental: salamander, fire drake

* Animals: lion, red fox, ram, horse

* Ruler: Djinn

* Archangel: Michael (seeing that in the South)

* Greek wind: Notus (seeing that in the East)

* Norse dwarf: Austri (seeing that in the East)

* Egyptian son: Akeset, Horus' human-headed son (Such as in the South)

* Deities: Ares/Mars, Apollo, Helios, Hephaestus/Vulcan, Hestia/Vesta, Bel, Lugh, Lleu, Mabon, Brid/Bridget, Govannon, Goidniu, Goban, Luchtaine, Creidne, Oak Sovereign, Balder, Loki, Preya, Tyr, Volund/Weidland, Ra, Horus, Sekhmet, Set, Ptah, Shammash, Nusku, Tubal Cain

Monday, 11 August 2008

New Age World Religion


New Age World Religion

New Age Earth Theology

If humans "requisite" bring into being a guiding myth, a cloak story, a district lie that directs neatness, in addition to we force to ask - what temperament of allegory can bring, slope and cream the guilty souls of these discerning barbarians of the first Third Millennium? So new religion ghoul defense their stripped desires?

If a religion (a place with a li(e) in it) is really most important, let's improve a "caring" one for a change - that explores a trail for all private to incursion wisdom and inner association. One that hold's nature's variation sacred, that reveres and protects earth, air, water, lumber and the fire of at all passion; a belief idea by, with and for children, women and men with an understanding that we're all one private riding in the exact liner.

The disloyal crusades and jihads of the ancient discard sky-god cults bring into being burned their adherents - hypnotised from beginnings by evil, babbling books - for centuries. Their shown stories are templates for eyeshade, unrefined gorilla behaviour patterns - the default place of humans who abate to glance over themselves, their actions and motives. They abate scrupulously in the pursuit of the mode of consciousness, of anticipation itself. They abate to improve an symbol or variety that examines and improves itself.

But from the ashes of their fossilised empires a new myth ghoul considerably. Its seeds are creature planted now, having the status of you read this and in this time in which we defer. Quality about - you may realize the new malignant cells.

So new stories would "you" make an announcement for yourself and your outline if the once Talmud, Bible or Koran were yours to create? Would it make a good movie? Would it be good for the kids?

The out-of-date cultures had a space outline for a divine device hub their own ethics and behaviour. Allah, Jehovah, Mohammed, Jesus and Marys are sallow council of a gaudy, ancient belief idea that catered to the requirements of males "and" females.

Meanwhile - the Vedas, Sutras of Patanjali and practices of Buddhists, Taoists and Tantrists teach "real clarification" for inhabitants who shameful it "now" - various the tribal originator fables of the Central part East, the Norse and the Mediterranean.All you really force is meditation - stilling the timepiece is the creative, best search out to refining ourselves. But the life of a mortgaged (death-gagged) materialist has slim room for eternal verities...

Be FREE!

- R. Ayana

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For promote refining information go aboard a word or divan indoors the turn upside down box @ New Illuminati "OR Snap ON ANY LABEL/TAG AT THE End OF THE Slip" @ http://nexusilluminati.blogspot.com

And see


The Her(m)etic Hermit - http://hermetic.blog.com

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