Many Wiccans think that the only time they should purify themselves is on the New Moon. And the New Moon is certainly a good time for purification, but it is certainly not the only time that such a thing can or should be done. Purification of the body allows us to rid ourselves of the black psycho-crap that clutters our psyches and thus hinders us from making contact with the Goddess, and can even make us physically ill. For those of you that are especially "sensitive", if your psyche gets covered in smut it can really do you
some damage. So here is a simple Purification ritual that you can do weekly to help attune yourself better.
Start with a ritual bath. This need not be a full bath with soap and scrubbing but you should sit in hot water with only candle light. Perhaps add some soothing oil to the water. I prefer sandalwood. Also add some salt to the water. While your sitting in the water, let yourself relax. Don't think about what you are about to do, don't think about all the bills you have to pay. Just relax. After your bath, you can start your ritual.
Cast the circle. Arrange your altar. Invoke the God and the Goddess.
Lie down on your back. If you cannot do this because your circle is too small, then sit with your legs out before you. Try not to have anything crossed if you can avoid it.
Now feel all of your energy draining out of you, into the floor or into the Earth. Feel yourself losing control of your body, letting it go numb. Let your body become a distant object. Release yourself from it. Don't let your body be a part of you. Sink out of your body as best you can. After a few moments, feel the energy from the Earth, all its vibrations entering your body. Feel your body tingling, burning, itching, tickling. Feel it becoming alive again, knowing that it is being charged with good energy from the Earth.
Once you feel that you have been recharged, sit up and light a silver candle. If you don't have one, you can use a white one. Say, "I light this candle as an object of my purified soul, as a dedication to my Goddess. Let this candle burn and charge me with energy."
Pass the incense over your body. Feel the smoke all over you as it washes you clean. You may wish to thank the Element of Air as you do this. Then, sprinkle on your head some water from the cauldron, thinking of the Element of Water. Sprinkle salt on your body next, thinking of Earth, and lastly pass a candle over your body. You can just press the candle over your body if running your hand through the flame frightens you.
Once this is done, thank the Goddess and the God, and release your circle.
Your rite is done.
Keywords: mystical pentagram guide learning right stuff reason death 4th sephirah consecration ritual family pagan make your beads wiccan calendar pagan symbols cauldron black golden eggs casting spells magick home arbatel wisdom wiccan names
Tuesday, 17 August 2010
The Wheel Of A Lifetime
(NE – Infancy) Everything is brand new and there is a blur between the self and others. There is also a sense of trust that we will be cared for. We are still deeply connected to our parents.
(EAST – Childhood) We become more independent from our families. Friends are of great importance and we find a great many things we are interested in learning and doing.
(SE – Adolescence) We begin to be more independent from our families. Friends become very important. We struggle with the uncertainties of who we are and what we look like to others.
(SOUTH – Young Adult) We finish our formal education and begin to settle into jobs and perhaps marriage and a family. It is a buy time of caretaking, establishing careers and community involvement.
(SW – Middle Adulthood) We begin to take a look at our life and at how we can bring to balance. There is often a shift of focus, perhaps from job to family or form volunteer organizations to personal interests.
(WEST – Middle Age) This is often a time when we discover that there are things we are clinging to and need to release before we can move on; perhaps it is a relationship, a job, a house or a grudge.
(NW – Senior) Children are grown and retirement nears or begins. We find we take more quiet contemplative time for ourselves. We see things more in perspective and appreciate things we were too busy to notice before.
(NORTH – Elder) We are grateful for what we have and what we have had in our lives. We are more accepting of things and are able to guide others without expectations of how they might use that guidance.
It is important to be aware that we reach these stages at different ages. Some folks reach the South quite young with an early marriage and family. This may force them into the care taking of the South before they have had the time to really process the Southwest. Others take many years to sort out who they are in the Southwest before they take their place in the South.
Keywords: casting circle unified field theory covenant goddess pagan book list common inquiries pagan rights egyptian metaphysics cult christianity witch hunts modern down moon other wiccan rede kitchen witch cauldron pullet with casting spells echoes hymns magic spiritual dark magic
(EAST – Childhood) We become more independent from our families. Friends are of great importance and we find a great many things we are interested in learning and doing.
(SE – Adolescence) We begin to be more independent from our families. Friends become very important. We struggle with the uncertainties of who we are and what we look like to others.
(SOUTH – Young Adult) We finish our formal education and begin to settle into jobs and perhaps marriage and a family. It is a buy time of caretaking, establishing careers and community involvement.
(SW – Middle Adulthood) We begin to take a look at our life and at how we can bring to balance. There is often a shift of focus, perhaps from job to family or form volunteer organizations to personal interests.
(WEST – Middle Age) This is often a time when we discover that there are things we are clinging to and need to release before we can move on; perhaps it is a relationship, a job, a house or a grudge.
(NW – Senior) Children are grown and retirement nears or begins. We find we take more quiet contemplative time for ourselves. We see things more in perspective and appreciate things we were too busy to notice before.
(NORTH – Elder) We are grateful for what we have and what we have had in our lives. We are more accepting of things and are able to guide others without expectations of how they might use that guidance.
It is important to be aware that we reach these stages at different ages. Some folks reach the South quite young with an early marriage and family. This may force them into the care taking of the South before they have had the time to really process the Southwest. Others take many years to sort out who they are in the Southwest before they take their place in the South.
Keywords: casting circle unified field theory covenant goddess pagan book list common inquiries pagan rights egyptian metaphysics cult christianity witch hunts modern down moon other wiccan rede kitchen witch cauldron pullet with casting spells echoes hymns magic spiritual dark magic
Monday, 16 August 2010
Casting The Circle
Set up: place a candle in each of the four cardinal directions. Lay the rest of the tools on the altar cloth or near it. The altar can be on the ground, a table, a rock or a stump. The altar should be in the center or just north of center of the Circle. Light the six candles and the incense, start the music and begin the ritual.
The Ritual
Facing North, the High Priest and Priestess kneel in front of the altar with him to her right. She puts the bowl of water on the altar, places the point of her athame in it and says:
"I exorcise thee, O Creature of Water, that thou cast out from thee all impurities and uncleanliness of the world of phantasm; in the names of Cernunnos and Aradia"
She then puts down her athame and holds up the bowl of water in both hands. The High Priest puts the bowl of salt on the altar, puts his athame in the salt and says:
"Blessings be upon this Creature of Salt; let all malignity and hindrance be cast forth hence, and let all good enter herein; wherefore so I bless thee, that thou mayest aid me, in the names of Cernunnos and Aradia."
He then puts down his athame and pours the salt into the bowl of water the High Priestess is holding. The High Priest then stands with the rest of the Coven outside the Circle. The High Priestess then draws the Circle with the sword, leaving a gap in the Northeast section. While drawing the Circle, she should visualize the power flowing into the Circle from off the end of the sword. She draws the Circle in a East to North or deosil or clockwise direction. She says:
"I conjure thee, O Circle of Power, that thou beest a meeting place of love and joy and truth; a shield against all wickedness and evil; a boundary between men and the realms of the Mighty Ones; a rampart and protection that shall preserve and contain the power that we shall raise within thee. Wherefore do I bless thee and consecrate thee, in the names of Cernunnos and Aradia."
The High Priestess lays down the sword and admits the High Priest with a kiss while spinning him deosil and whispers "Bless Be" .He then admits a women the same way. Alternate male female male. Then the High Priestess finishes closing the Circle with the sword. She then names three witches to help strengthen the Circle. The first witch carries the bowl of consecrated water from East to East going deosil, sprinkling the perimeter as she/he goes. They then sprinkle each member in turn. If the witch is male, he sprinkles the High Priestess last who then sprinkles him. If female she sprinkles the High Priest last, who then sprinkles her. The bowl is replaced on the altar. The second witch takes the incense burner around the perimeter and the third takes one of the altar candles. While going around the perimeter, each person says:
"Black spirits and white,
Red spirits and gray,
Harken to the rune I say.
Four points of the Circle, weave the spell,
East, South, West, North, your tale tell.
East is for break of day,
South is white for the noontide hour,
In the West is twilight gray,
And North is black, for the place of power.
Three times round the Circle's cast.
Great ones, spirits from the past,
Witness it and guard it fast."
All the Coven pickup their athames and face the East with the High Priest and Priestess in front, him on her right. The High Priestess says:
"Ye Lords of the Watchtowers of the East, ye Lords of Air; I do summon, stir, and call you up to witness our rites and to guard the Circle."
As she speaks she draws the Invoking Pentagram of Earth in the air with her athame. The High Priest and the rest of the Coven copy her movements with their athames. The High Priestess turns and faces the South and repeats the summoning:
"Ye Lords of the Watchtowers of the South, ye Lords of Fire; I do summon, stir and call you up, to witness our rites and to guard the Circle."
She does the same pentagram and then faces West and says:
"Ye Lords of the Watchtowers of the West, ye Lords of Water, ye Lords of Death and Initiation; I do summon, stir, and call you up, to witness our rites and to guard the Circle."
She faces North with rest of the Coven and says:
"Ye Lords of the Watchtowers of the North, ye Lords of Earth; Boreas, thou gentle guardian of the Northern Portals; thou powerful God and gentle Goddess; we do summon, stir and call you up, to witness our rites and to guard the Circle."
The Circle is completed and sealed. If anyone needs to leave, a gate must be made. Using the sword, draw out part of the Circle with a widdershins or counterclockwise stroke. Immediately reseal it and then repeat the opening and closing when the person returns.
Farrar, Janet and Stewart; "Eight Sabbats For Witches"; Robert Hale 1983 and Valiente, Doreen; "Witchcraft for Tomorrow"; Phoenix Publishing 1985
Keywords: posture ecstasy aleister crowley modern wicca america planetary principles guide learning wicca difference invoke book list quilting craft torture sexual inquisitors down worshippers other athame wiccan traditions cauldron moon their casting spells grimoire most hidden wicca america wiccan wholesale
The Ritual
Facing North, the High Priest and Priestess kneel in front of the altar with him to her right. She puts the bowl of water on the altar, places the point of her athame in it and says:
"I exorcise thee, O Creature of Water, that thou cast out from thee all impurities and uncleanliness of the world of phantasm; in the names of Cernunnos and Aradia"
She then puts down her athame and holds up the bowl of water in both hands. The High Priest puts the bowl of salt on the altar, puts his athame in the salt and says:
"Blessings be upon this Creature of Salt; let all malignity and hindrance be cast forth hence, and let all good enter herein; wherefore so I bless thee, that thou mayest aid me, in the names of Cernunnos and Aradia."
He then puts down his athame and pours the salt into the bowl of water the High Priestess is holding. The High Priest then stands with the rest of the Coven outside the Circle. The High Priestess then draws the Circle with the sword, leaving a gap in the Northeast section. While drawing the Circle, she should visualize the power flowing into the Circle from off the end of the sword. She draws the Circle in a East to North or deosil or clockwise direction. She says:
"I conjure thee, O Circle of Power, that thou beest a meeting place of love and joy and truth; a shield against all wickedness and evil; a boundary between men and the realms of the Mighty Ones; a rampart and protection that shall preserve and contain the power that we shall raise within thee. Wherefore do I bless thee and consecrate thee, in the names of Cernunnos and Aradia."
The High Priestess lays down the sword and admits the High Priest with a kiss while spinning him deosil and whispers "Bless Be" .He then admits a women the same way. Alternate male female male. Then the High Priestess finishes closing the Circle with the sword. She then names three witches to help strengthen the Circle. The first witch carries the bowl of consecrated water from East to East going deosil, sprinkling the perimeter as she/he goes. They then sprinkle each member in turn. If the witch is male, he sprinkles the High Priestess last who then sprinkles him. If female she sprinkles the High Priest last, who then sprinkles her. The bowl is replaced on the altar. The second witch takes the incense burner around the perimeter and the third takes one of the altar candles. While going around the perimeter, each person says:
"Black spirits and white,
Red spirits and gray,
Harken to the rune I say.
Four points of the Circle, weave the spell,
East, South, West, North, your tale tell.
East is for break of day,
South is white for the noontide hour,
In the West is twilight gray,
And North is black, for the place of power.
Three times round the Circle's cast.
Great ones, spirits from the past,
Witness it and guard it fast."
All the Coven pickup their athames and face the East with the High Priest and Priestess in front, him on her right. The High Priestess says:
"Ye Lords of the Watchtowers of the East, ye Lords of Air; I do summon, stir, and call you up to witness our rites and to guard the Circle."
As she speaks she draws the Invoking Pentagram of Earth in the air with her athame. The High Priest and the rest of the Coven copy her movements with their athames. The High Priestess turns and faces the South and repeats the summoning:
"Ye Lords of the Watchtowers of the South, ye Lords of Fire; I do summon, stir and call you up, to witness our rites and to guard the Circle."
She does the same pentagram and then faces West and says:
"Ye Lords of the Watchtowers of the West, ye Lords of Water, ye Lords of Death and Initiation; I do summon, stir, and call you up, to witness our rites and to guard the Circle."
She faces North with rest of the Coven and says:
"Ye Lords of the Watchtowers of the North, ye Lords of Earth; Boreas, thou gentle guardian of the Northern Portals; thou powerful God and gentle Goddess; we do summon, stir and call you up, to witness our rites and to guard the Circle."
The Circle is completed and sealed. If anyone needs to leave, a gate must be made. Using the sword, draw out part of the Circle with a widdershins or counterclockwise stroke. Immediately reseal it and then repeat the opening and closing when the person returns.
Farrar, Janet and Stewart; "Eight Sabbats For Witches"; Robert Hale 1983 and Valiente, Doreen; "Witchcraft for Tomorrow"; Phoenix Publishing 1985
Keywords: posture ecstasy aleister crowley modern wicca america planetary principles guide learning wicca difference invoke book list quilting craft torture sexual inquisitors down worshippers other athame wiccan traditions cauldron moon their casting spells grimoire most hidden wicca america wiccan wholesale
Saturday, 14 August 2010
Spirituality
Jung used the term "numinous" for the description of experiences that feel sacred, holy, or out of the ordinary (in the sense of a special feeling of ultimate meaning or reality). Therefore, spirituality characterizes individual relationship to the universe and does not necessarily require a formal structure, collective ritual, or mediation by a priest or other external authority figure.
Religion is a form of organized group activity that may or may not be conducive to (or even supportive of) true spirituality, depending on the degree to which it provides a context for personal discovery and experience of the numinous dimensions of reality. While at the root of most great religions are the direct visionary revelations of their founders, prophets, seers, and saints, in many instances religions have lost their connection with this vital core over time.
Experiences and mental states involving personal encounters with the numinous dimensions of consciousness are of two different types. Included in the first are experiences of the "immanent divine", or perceptions of divine intelligence expressing itself in the world of everyday reality. All of creation - people, animals, plants, and inanimate objects - seems to be permeated by the same cosmic essence and divine light. A person in this state suddenly sees that everything in the universe is a manifestation and expression of the same cosmic energy and that separation and boundaries are illusory. In theology, this is called Monism. This is also the core experience of the "all is illusion" claim in some belief systems.
Experiences in the second category do not represent a different perception of what is already known but reveal a rich spectrum of dimensions of reality that are ordinarily hidden from human awareness and are not available in the everyday consciousness. These can be referred to as experiences of the "transcendent divine". A typical example would be a vision of God as a radiant source of light of supernatural beauty or a sense of personal fusion and identity with God perceived in this way. Visions of various archetypal beings, such as deities, demons, legendary heroes, and spirit guides, also belong in this category. Other experiences do not involve merely individual suprahuman entities but entire mythological realms, such as heavens, hells, and purgatories, or various sceneries and landscapes unlike anything known on earth.
This seems to be the nature of many reports of Native American "Shamanic Journeyings". What interests those studying practical magic are the practical consequences of personal encounters with spiritual realities. For the people who have had them, the existence of the immanent and transcendent divine is not a matter of unfounded belief but a fact based on direct experience - much as our attitude toward the material reality of our everyday life is based on fist hand sensory perceptions. In contrast, a belief is an opinion about the nature of reality based on a specific form of indoctrination, or reading of religious literature; It lacks direct experiential validation. Yet once again we are brought up against the very difficult problems of integrating personal realities with consensual reality, or at least in integrating them closely enough that they can be discussed in a meaningful manner.
One of the practical consequences of these spiritual experiences is permanent physio-logical change in the one experiencing them. There are usually also a set of perceptual changes, as well as (often) an ability to experience more of these episodes and not always with full control over when they will occur. In other words, the whole mind-body-spirit linkage takes on new dimensions and depth, and can become very difficult to understand and manage! To be sure, no one has an experience of this type and remains the same person they were before.
A common physiological change that results from these types of experiences is a change in the individuals general state of health. Allergies and allergic type reactions are a typical area of change. Someone who had few allergies may find that they suddenly react strongly to a number of substances that did not bother them previously, and (more often) the reverse also happens. There have also been cases of "spontaneous remission" of long-term ills such as arthritis and rheumatism as well as even one case of cancer known to the author.
The perceptual changes that happen can also be very confusing. People seem to experience a whole new "tone" and new levels of meaning to their everyday perceptions. There is often an increase in the sensitivity in their sight, hearing, smell, taste, and tactile senses, as well as what one person described as a new "depth" to the sensations, i.e. they felt as if all of their senses previously had been muffled or distorted, and now those distortions were removed.
Another common phenomenon that results from direct experience of the numinous is that further experiences become more likely, and "shifts" in consciousness become facilitated. Some people who do not have a good background in self analysis and "taking charge" of their lives, find that it is very easy to lose control and quickly become unable to deal with the every day world. Even those who are actively seeking and working hard to achieve personal growth and are used to dealing with their innermost thoughts and psychological functionings find these experiences causing a lot of hard work!
Tags: planetary principles patriarchy comparison simple cleansing issian circle casting riddle trickster bring back days altar consecration ritual posture ecstasy white witch magican workbook wicca books changed world wizardry azif manuscript necronomicon
Thursday, 12 August 2010
This Is One Of The More Disturbing Things I Have Read
This is a constituency that urgently requirements to be underlying and a priest who requirements to be assigned to some fraction where he can do no harm until he has demonstrated a calm level of comprehension and entry to the values of the church from which he draws his revenue.Syndicated by Bit
Wednesday, 11 August 2010
How To Complete Hillsfar
The game starts at your campsite, just outside the city of
Hillsfar. It is here that you must create your character and you
must also return here in order to save your position in the game.
The game is made up of 12 quests, with the quests divided equally
between four characters: wizard, fighter, cleric and thief.
You play each character individually, and complete each of the
quests in order of difficulty.
When creating a character, it is not a bad idea to be "human" as
humans are given more hit points than any of the other races, and
hit points are valuable in the arena.
Get clues on how to defeat your opponents in the arena from
listening to gossip in the pubs.
Use daggers at the archery as these are unaffected by the wind.
Forget about employing a thief when you're one of the other
characters; lock-picking can be frustrating and it is impossible
to pick all of the locks as some have too many tumblers to pick
in the limited time available. It's better to use "knock rings",
or go to the secret room in the wizards' lair and find the
"chime of opening". You will have plenty of opportunity to pick
locks when you become a thief.
Be careful of the crazy wizard! He may leave a pot of gold, or
you may end up in the arena, so you take your own chances when
you ask to see a trick!
Most clues are obtained by opening chests. Some are given by
obtaining higher levels in fighting or archery skills, and others
by talking to characters. Unless otherwise stated in these hints
it will be presumed that the clues are found by opening chests.
Fighter's Quests
1.
Go to the Fighters' Guild, no 4 on the map. Speak to the
Master. He will tell you to increase your archery skills.
Go to the Archery Range, no 8 on the map. Practice first
then enter the competition till you have increased your skill by
two levels. The Range Owner will then send you back to the Guild.
Talk to the Master again. He will send you to the Arena to
increase your fighting skills.
In the Arena, you will need to defeat the Red Minotaur; he will
then send you back to the Guild.
Talk to the Master again. He will give you a clue about the
Cemetery, no 9 on the map.
Go to the Cemetery (when it is open). Open chests till you get
your next clue about the Jail.
Go to the Jail, no 1 on the map. Use a knock ring or similar to
enter. Open chests till you find the documents.
Return to the Guild and report to the Master.
2.
Talk to the Master to get your next quest.
Go to Castle and search. You will be given a clue.
Go to the Rat's Nest Pub, no 6 on the map. Listen to gossip till
you hear a clue about the Sewers.
Go to the Sewers, nos 3/18/20 on the map. You will be given a
clue about the Arena.
Go to the Arena. You will need to defeat the Orc for your next
clue.
Ride to the Hermit's House (outside the city). Find your next
clue (a poster).
Return to the Rat's Nest Pub. Buy info from the barmaid for your
next clue.
Go to the Haunted House, no 16 on the map. Find the secret room
in the left hand wall of the top left hand room.
Find your next clue. When asked, help Jared.
Return to the Guild and report to the Master.
3.
Talk to the Master for your next quest.
Go to the building just NW of the Stables and search till you get
a clue from Hector.
Go to the Cemetery. Find your next clue (a map).
Take the secret road outside of town, ride to the Big Tree, open
chest for your next clue (a dead body).
Go to the Archery Range. Compete till you reach the 5th level for
your next clue.
Return to the Guild and talk to the Master.
Go to the Arena. Defeat Taurus for the next clue.
Go to the Dragon's Lair Pub, no 2 on the map. Listen to gossip
till you get a clue about the Healer.
Go to the Healer, no 14 on the map. Talk to the Healer for the
next clue.
Ride to the Rock Quarry (outside of town). Find your next clue
(a bonnet).
Return to the Guild and talk with the Master.
Go to Dragon's Lair Pub. Listen to gossip for another clue.
Return to Guild. Talk to Master for the next clue.
Ride to Ruins (outside of town). Find your next clue (Arlana).
Return to Guild and report to Master.
Wizard's Quests
1.
Go to Guild, no 13 on the map. Talk to Master for your first
quest. Ride to Trading Post for your first clue.
Ride to Dead Dragon, open chests for your next clue (squid).
Ride to Magic Shop, no 7 on the map. Talk to owner for the next
clue. Return to the Dead Dragon, find your next clue.
Ride to the Hydra's Den, no 10 on the map. Listen to gossip for
the next clue.
Return to the Trading Post. Talk to the Trader again for your
next clue.
Return to the Magic Shop, talk again with the owner for another
clue. Return to the Guild and talk to the Master.
2.
Talk to the Master for your next quest.
Ride to the Trading Post,
Talk with the Trader for your first clue.
Ride to the Bookstore, no 19 on the map, and talk to Owner for a
clue.
Go to Magic Shop, talk to Owner for your next clue.
Go to Archery Range, compete till Level 3 for another clue.
Go to the Hydra's Den, listen to gossip for the next clue.
Ride to the Ruins, find your next clue (gold pendant).
Return to the Hydra's Den.
Buy info from the barmaid for next clue.
Go to the Dragon's lair, buy info from barmaid.
Return to Guild and report to Master.
3.
Talk to Master for the next quest.
Break into the Magic Shop. Open chests for the first clue
(liquid).
Return to Guild and talk to Master.
Go to the Archery Range, compete till 4th level for your next
clue.
Ride to the Wizard's Lair, find your next clue.
Go to the Tower, no 17 on the map. Find the secret door in the
left hand wall of the top left hand room, find your next clue.
Ride to the Hermit's, find your next clue.
Go to the Arena. Defeat Taurus for your next clue.
Go to the Cemetery, find your next clue.
Ride to the Shipwreck, find your next clue.
Go to the Secret Room in the Haunted House, find your next clue.
Return to Guild and talk to Master.
Cleric's Quests
1.
Go to Temple, no 11 on map. Talk to Master for your first quest.
Ride to the Trading Post. Talk to Trader for your first clue.
Ride to Big Tree, find your next clue (a body).
Return to the Temple. Talk to Master for another clue.
Return to Trading Post. Talk to Trader again for your next clue.
Ride to Hermit's. Find your next clue (holy scriptures).
Return to Temple and talk to Master.
2.
Talk to Master for your next quest.
Go to Sewers, find your first clue. Do not report the Thief.
Go to the Dragon's Lair Pub, listen to gossip for another clue.
Go to the Haunted Mansion. Find your next clue (a note).
Ride to the Hut, find the next clue.
Ride to the Ruins, find the next clue (incense).
Return to the Temple and talk to Master.
3.
Leave Temple, and search outside of Temple for your first clue.
Enter Temple and talk to Master for your next clue.
Go to the Mages' Tower, find your next clue (a wand).
Search outside the Temple again for another clue.
Go to the Rat's Nest, between 8-10 in the evening. Listen to
gossip till you talk with a woman for another clue.
Leave the Pub, then return after a wander and listen to gossip
again for a clue.
Return to the Temple and talk to Master.
Return to Pub and listen to gossip for your next clue.
Return again to Temple and talk to Master.
Ride to the Hermit's. Find your next clue (a body).
Go to the Haunted Mansion. Find your next clue (a ring).
Return to the Temple and talk to the Master.
Thief's Quests
1.
Go to the Guild and talk to the Master for your first quest.
Go to the Magic Shop and talk to owner for a clue.
Go to the Sewers. Find your next clue (fungus).
Return to the Guild and talk to the Master.
Ride to the Hermit's. Find your next clue (liquid).
Return to the Guild and talk to the Master.
2.
Talk to the Master for your next quest.
Go to the Pub and listen to gossip for a clue (amulet).
Go to the Sewers and find a clue (a note).
Go to the Dragon's Lair Pub and listen to gossip for a clue.
Ride to the Hut, find a clue.
Return to the Pub. Listen to gossip again for a clue.
Go to Sewers, no 3 on the map. Find a clue (a body).
Return to the Guild and talk to the Master.
Go to the Temple, find the secret room in the left hand wall of
the top left hand room, find a clue.
Go to the Healer's Shop, no 14 on the map, talk with the Owner
for another clue.
Ride to the Hermit's House, and find a clue (a diary).
Ride to the Rock Quarry and find a clue (a pick).
Go to Castle, enter Castle (use force to enter the castle). Find
the secret room, find the next clue (an amulet).
Return to Guild and talk to Master.
3.
Talk to Master for your last quest.
Break into Magic Shop. Find the clue (a lock pick)
Go to Pub and listen to gossip for your next clue.
Ride to the Trading Post, talk to Trader for your next clue.
Go to Pub, listen to gossip for your next clue.
Go to the Arena, beat the Orc for your next clue.
Go to Bugbear's Cave Pub, marked "a pub" on the map, listen to
gossip for your next clue.
Go to the Archery Range, compete for 4 levels for your next clue.
Go to the Temple and search for the next clue.
Go to the Mages' Tower and, in the secret room, find your next
clue (a book).
Go to outside the Dragon's Lair Pub at 4 in the morning and
search for your next clue. Return to the Guild, talk to Master.
Go to Pub and listen to gossip for the next clue.
Ride to the Dead Dragon, find a clue (a lock pick)
Return to the outside of the Dragon's Lair Pub and search.
Return to Guild and talk to Master.
Tuesday, 10 August 2010
Getting Justice
Decency card on the decent edge. Footnote you name and habitat on an available segment of
white or green paper and place it to the not here of the candle. Light thirteen
votive candles to median the thirteen lunar cycles of a go out with, and place them
in a circle more or less the candle and card. Say a prayer in which you ask for
protection to be placed more or less you and your family tree. Footnote you wish on the subject of the
endorsed distress on a segment of paper. Sprinkle it with rose oil and close it in the
stumpy candles flicker. Position the excruciating paper on a saucer until it turns to ash.
Filament the candles to close out and your wish heart be all-embracing.
Books in PDF format to read:Howard Phillips Lovecraft - The Reason On The Doorstep
Unfamiliar - Reaching Out To Wiccans
Source: pagan-magic.blogspot.com
Subscribe to:
Posts (Atom)

