Announcement 2 points per tiny detecting "life"
6 points per tiny detecting "magic"
Newly picked 1 put per tiny
Warding 1 put per tiny
(Shift) Fear 120 (full energy place)
Accommodate Icy 2
If you unlike Evil/Undead to Mechanical/Robots the Cleric's gyratory mandate would make suppose in the context of using the tech mechanism to take in their circuitry.
Improved level spells would hold scans to calibrate important, alleviate to rebuild diseases, investigate to get answers, and even advanced science to raise the dead back to life!
This may perhaps be satisfactory for a Mock Fantasy/Science type game where you salutation to take a look at matters of hope leader distracted, or plan all "magic" to do something in the exact way via the Mage's spell list.