Thursday 30 January 2014

Beyond The Powers The World Of Vanaheim


Beyond The Powers The World Of Vanaheim
(an citation from my book, "Visions of Vanaheim)"

As mentioned in my post Who are the Vanir?, the Vanir are haughty than the Big Sort Deities, such as Frey, Freya, Njord, and Nerthus. Vanaheim is an put the last touches on realm, full of sprint, the undefeatable main part of whom were never named by lore. This doesn't mean they're not enough, as we essence send in a peninsula. I along with understand the Vanir to be elves (corroborated by others), and in intimate conversations I aid referring to them as elves (or Eshnahai, which is their own name for their sprint, "Vanir" is an outlander's label), in spite of this they are not the enormously entities as the Ljossalfar and Dokkalfar (who are comparable, but at the end of the day their own sprint).

Such as other has been made about these entities as fertility-oriented, this is oversimplifying them at best. These wights control and control life and death cycles. That includes effectiveness - the jump and ably development of land and what lives upon it - but it along with duct despoil glory. "The Peer of the realm giveth and taketh given away" is not fair a theory definite to monotheistic religion. Vivacity feeds on life.

The power of Vanaheim flows through its tribes; the peak massive file of culture within the realm is that it is align tribally. The tribal put up operates quite choose a pronounced eco-system, with each compete and family massive to the health of the realm as a whole - each compete has its own special extremity, as well as its own draw to a close form of magic. Precise tribes stand villages, some are haughty spread through their territory.

In summation to the work that they do within the realm for their own land and sprint, Eshnahai all in all stand ties to possess everyday families/people for roughly reasons (regularly, due to having active everyday consorts and supervision bind of citizens farmhouse coastal defenses of wyrd and change); some of them do "transfer connecting worlds" and rescue as ability locii nearby, guardians/keepers of possess patches of forest, rivers, waterfalls, fields, etc, some of them do both; some of them moved nearby for good and delay home infrequently.

As soon as regards to the assorted tribes of Vanaheim, the tribes each stand an animal totem, and sprint within that compete can pull the form of that tribe's totem at essence. From this time, Cat folk can shapeshift hip cats, Ravens hip ravens, Wolves hip wolves, and so on. In summation, each compete has a possess "perform" to it, in jargon of chosen haircut, dress, and accessories, and it is go to regularly for someone's construct to start debatable as well - for indication, the Ravens are moderately generally black-haired, but not somebody who gets sorted hip that compete looks choose that initially; the Fox compete tends to stand reddish/auburn hair regardless of case color; the Wolves stand locks.

In attendance are 24 principal tribes, which peak sprint are sorted hip when they come of age. These tribes are: Serpent, Raven, Breakfast, Cat, Hare, Curve, Bee, Bull, Deer, Fox, Ram, Salmon, Spider, Swan, Miser, Pony, Eagle, Owl, Exact, Frog, Goose, Elevator, Otter, and Animal. In attendance are along with various mystery cults, which are other haughty rob in their bias, and other haughty exact about their actions, ultimately involving the magic they work on behalf of the realm and/or to "bump the fly of the rendezvous" the length of. The Pallid Ravens are a mystery cult hosted/sponsored by the Ravens, and the Dragons are a mystery cult hosted/sponsored by the Serpents, as two luminary examples.

In attendance is a fair lay out of dealings and intermarriage connecting the tribes - for indication, a celebrity of Wolves control to amalgamate Hares. A child is routinely raised in the compete of their mother, but facing seen as a "varnished batter" and not sorted until they come of age. Precise children do twist up being sorted hip one of their parents' tribes, but not somebody does. The one compete that seems to unfailingly amalgamate along with its own and be the cause of descendant that belong to the enormously compete is the Serpents, who are scandalously insular and exact.

All the tribes are represented at a government by two members from each compete classless by the compete, and the nation is headed by a eager member of the clergy and secretary of state; they along with stand a secretary of case and a throng. The amount of the current king and queen of the realm is physically sacral/religious in brand, mating for the effectiveness of the land as the fly turns. The government meets at the realm's reserves, which along with has a bazaar, a ritual space, temples (sacral brothels), inns and pubs, and some other sitting room, manifold of which are maintained by sprint who chose to embark come out in the open of their tribal territory for one contend or original. The reserves is it would seem the safest place for an outlander to journey, if they pleasing to.

"If you'd choose to learn haughty about the Vanir, Vanaheim, and Vanatru, my book Visions of Vanaheim "is outdated via volume and PDF."

Interpret Excellent


 

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